I trained as an engineer, and that way of thinking never left me: understand how something works, then build it properly. Over the years I've applied it to computer animation, visual effects, pipeline and tool development, and filmmaking. Today I sit between the creative and the technical side. I build the systems that make images possible, and I make images myself. That range is deliberate. Knowing the camera, the render farm and the code behind them means I can see a project as a whole, spot problems early, and find solutions that work in practice, not just on paper. Away from the screen, I build and braze bicycle frames. It's an old love I came back to as AI started moving into creative work, and I found myself wanting something that can't be generated: steel, heat, and the patience to get a joint right. It keeps me close to what I value most in any craft, the direct connection between the hands and the result.